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Guitar Hero Turns 20 – The Plastic Guitar That Connected Generations Among Rock Fans

Marking 20 years after Guitar Hero debuted in North America, providing players everywhere the opportunity to feel like a rock star. Not literally, though you'd be hard-pressed telling that someone who's mastered Free Bird’s lengthy guitar solo before an enthusiastic living-room audience.

Developed by Harmonix, the game provided users with a plastic guitar peripheral to match on-screen cues moving along the screen synchronized to a song. Every sequence mimicked specific notes, producing the sensation of an authentic live show.

Harmonix had already experimented in the music genre before partnering with the publisher, later purchased by the gaming giant in 2006. Collaboratively, they established the foundations for a surprising massively profitable series which made a significant impact for many musicians included, introducing decades-old bands to a new generation of younger players.

Michael Dornbrook, ex-chief operating officer from the developer, remembers the initial financial challenges of licensing the songs – even though the first two games primarily featured cover versions.

“We rerecorded every song since the dollar figure was so high,” he explains. “Even with the necessary permissions by themselves, it proved extremely difficult. We couldn’t get acts such as the Who – the publisher was operating on a shoestring budget, and we were pretty convinced it would fail. However, when Guitar Hero took off, and record sales and radio play increased, everyone wanted to be in.”

He adds: “Among the remarkable aspects was how many mothers and fathers got in touch expressing gratitude for introducing their kids to the songs they adored. It evolved into an intergenerational phenomenon.”

Timeless Music Finds a New Audience

Northern Irish group one featured act included their track on the 2008 game Guitar Hero World Tour. Guitarist the artist remembers how the series revived older hits to the forefront: “The game offered a bigger, new demographic. Typically such music was considered outdated material, however once it got featured on the game young people discovered it, abruptly it was cool. This validated the genre, and got rid of the outdated tag. It gave all our music a new life.”

In 2008, the band's first record was still not available in the US, so the game was a key medium for exposure for the group as they went on a North American tour supporting AC/DC. “Their crew had on the song on the tour bus, and several knew us from Guitar Hero,” Mahon says.

Rock’s Heavyweight Spin-offs and Lasting Impact

Music's biggest acts quickly took advantage of the series’ popularity, including bands like Aerosmith, Metallica and Van Halen starring in specialized spin-off titles that focused on each band’s catalogue and related stories, visuals and legendary status. For example, the Aerosmith edition, reportedly earned the band more money than any of their studio albums. It sold more than 500,000 units upon release, while sales of Aerosmith’s music rose of up to 40% during an era as the industry faced decline.

The series continues to inspire quick-handed dedication among its fans. Recently, a streamer completed a remarkable feat of DragonForce’s the challenging track – an infamously tough power-metal song popularized through Guitar Hero – on Clone Hero, a freeware game with almost identical gameplay but an array of customisation options. The song is difficult enough on expert mode, let alone played at increased tempo while hitting every one of the thousands of cues. The streamer claimed it took months of practice to accomplish.

“The game offers a, fantasy thing. Just as with other games, it doesn't imply you should use actual weapons and go to war,” notes musician the artist.

DragonForce had already wrapped up a profitable run when their hit was featured in the third game, yet he explains it made them a household name. “I remember our distributors calling to tell me that we were selling albums rapidly,” he shares. “Popularity surged when we next toured, and we were playing just before the headliners at the event.”

Indeed, the band's visibility via the game proved so vast that it threatened to eclipsing everything else the band has done. Recently, the song featured in a trailer for Despicable Me 4. “In the past I thought differently, but now I accept it,” he admits. “Should you just hear one DragonForce song, it’s totally cool – each person has their own path in music and I'm pleased we played a role of people’s lives”.

Enduring Impact from the Iconic Controller

The best promotion, be it for cars, clothes or video games, extends beyond mere transactions – it inspires a desire. Was the game able to tap into that? “Precisely what we were aiming to achieve,” Dornbrook says. “The excitement of being a rock star in the spotlight. Since the beginning, the co-founders felt that humans have a natural human desire to make music, and their goal was to use technology to allow people to do it”.

Most of Guitar Hero games were released in just a half-decade from 2005 to 2010, including spin-offs like the DJ version, including a spinning deck, and the band-focused game. Subsequently, the publisher’s interest on peripherals waned, except for a short-lived revival several years later.

Titles like the fan project and newer releases have maintained the scene active, and there’s set to be a new product from the original publisher on the way. Recently formed developers has entered work on their first music game. The initial creators are participating in advisory roles. Are gamers ready to embrace another game in the spirit of Guitar Hero?

“Our team believed such titles might become like Madden where you can releases,” Dornbrook says. “There’s so much fresh tracks it could remain evergreen, thus I remain optimistic. There’s no reason for it to continue for future fans.”

TW
About the author

Tyler Wolfe

A lifestyle writer and fortune enthusiast, Evelyn shares unique perspectives on luck and personal growth.

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